Vincent Baker
The original seedlist for AG&G.
place
A high, wind-scoured crag, strewn with rubble.
A warehouse on the docks, full of stolen silk.
A rich and mighty temple, full of silver and fine goods.
A roofed bridge on a wide river, with a toll-collector.
The old city wall, long since out-grown.
An old raised road, cracked and crumbling.
A ruined manor, its keep smashed by a fallen tree.
A clearing of mossy boulders by a forest brook.
An old, proud fortress on an important mountain pass.
The college of a small but prestigious magical order.
The secluded home of an exiled court-wizard.
A farm manor, peaceful and prosperous.
The secret central shrine of a temple to forgotten gods.
A boggy field, buzzing with stinging insects.
A fearsome storm, with thunder and driving winds.
event
A fishing village with an inn of good quality.
An underground chamber, eerie with blue-green lights.
A monastery and its associated shrines, each to its own god.
A gutted tower, home to many birds.
An unseasonal and destructive flood.
event
The private garden of a noble house.
A vast oak tree in a fallow field.
A mysterious star-lit revel on a high bare hilltop.
event
A new village built on the ruins of a forgotten people.
A slow-moving caravan with many wagons and travelers.
The remnants of a woodcutter's camp, abandoned in haste.
The celebration of a day sacred to the city's chief cult.
event
The celebration of local fertility or harvest rites.
event
A standing stone, obscurely carved, crackling with force.
A fallen temple, overgrown with moss and ivies.
A wayhouse in which plague-victims have recently stayed.
An outlying watchtower on a wooded hill.
A waystation on a broad road, with a campsite and shrine.
A market on the crossroads, full of sound and color.
event
A pool of mirror-still green water.
A poor home shared by many families of beggars.
The country fort, mostly wood, of a local warlord.
The campsite of a traveling army, not long deserted.
The site of a pitched battle, ground churned and stinking.
A deer-path through towering woods to a still pond.
A high waterfall, riddled behind with caves.
A high, many-towered wall on a fierce border.
character
A wandering spirit, visible at will, an inflamer of human passions.
A night-wisp, who devours its victims' magical potency.
A wandering exorcist, severe, who accepts no payment for his services but who lusts after carnal congress.
The human servant of a mighty and unspeakable demiurge.
A youth or maiden, the reincarnation of an ancient sage, remembering uncanny arts but forgetful of safeguards.
The warden ghost of the place, generous to the good-willed.
The awakening of a merciless and tyrannical pit-wyrm.
event
An imbiber of sorcerous drugs, seeking congress with demons.
A noble landholder, touring, with court and attendants.
An innkeeper who murders and robs his wealthy guests.
A jaded gladiator, murderer of both enemies and friends.
A warrior overcome with the weight of his weapons and the smell of gore.
A rough wolf-hunter, surly, filthy, and crude.
A warrior-priestess of a truly bloodthirsty cult.
A civic-minded merchant with influence in the watch.
A warrior-woman, queen of her small wild tribe, hard-pressed by advancing civilization.
A bandit captain, in hiding, with her trusted bodyguard.
A ruthless bully of an under-officer with high ambitions.
A scholar and antiquarian, unmindful of danger.
A famous traveling exorcist and his entourage, with as canny an eye for a village's wealth as for its demons.
The boasting chief of a team of rock-quarriers.
A conjurer possessed by spirits of uncivil character.
A conjurer who needs blood to entice his uncouth spirits.
The father of a child possessed by a voracious spirit.
The graduation of an apprentice to mastery.
event
The flight of a prince and his forbidden lover into hiding.
event
Some great wizard's magical messenger, brass-skinned.
An underofficer of the local lord's home guard.
The guardian of a tomb, a statue cast in silver with ruby eyes.
A moongazer possessed by ten rival demons.
An unsavory treasure-seeker, with an honest map.
The guardian spirit of a foolhardy, naive, reckless and impressionable young person.
The much-contested wedding of the province's great beauty.
event
The unscrupulous landlady of a roadside wayhouse.
A wizard jealously guarding her magical territory.
A woman suddenly bereft of love and family, daughter to a long heritage of sorceresses and poisoners.
A happy girl, promised in marriage to a gentleman, naive to the danger he represents.
The murder by strangling of an officer of the city watch.
event
The unwitting husband of a serpent-demoness.
A murderer-for-hire, luckless and in poverty, from whom the gods have turned their faces.
A prodigy-mage, still a maid, drunk with occult power.
The proprietress of a wanton-house, with her manservant.
A vengeful and jealous god, displeased by the lapses of his followers, however scrupulously they observe.
A young girl, inexperienced but astute and a canny judge of character.
An apothecary, squint-eyed, with many uncanny potions.
The capture and interrogation of a cunning spy.
event
The young mother of a baby prince, whose husband the king has been overthrown and put to death.
A necromancer who steals the knowledge of the dying.
A raving prophet, advocating self-mortification and deprivation of the appetites.
A village executioner, practicing his trade on a caught burglar.
The apprentice of a master exorcist, too quick a study and too ambitious.
The capture by soldiers of a popular gentleman-bandit.
event
A young warrior, initiate into a warrior cult, brother to lions.
A raving prophet, preaching the transience of life and advocating a full indulgence of every appetite.
A young widower, raging, whose beautiful wife was murdered by sorcery by a romantic rival.
A reader of omens and caster of auguries, with grim news.
The young, beautiful wife of an old man whom the gods have touched.
The rehearsal of the funeral of the city's aged and beloved mayor.
event
The son of a great tyrant, born crippled and denied his inheritance.
A demon-god of blood and vengeance, forgotten since antiquity, recently awakened.
A youth or maiden, the reincarnation of a great hero, whose soul remembers glory.
The sorcerously animate homunculus of a wizard, more clever than wise, recently dead.
An assassin hired by some wealthy enemy.
A devil of the lower air, malicious and full of pranks.
The soul of a dead wizard, seeking an advantageous rebirth.
The return of a reclusive enchantress to her home.
event
A drunkard, gnawed by guilt and demons.
A speaker for the ancestors, carrying secrets and warnings.
A chattel slave who has broken both his bonds and his master's skull.
An enemy champion, fearless and bellowing.
A spirit of the lower air, caught up in joyous human celebration.
A spirit of the wilds, mercurial in form, sister to gazelles.
The child of a great and renowned theologist, forced into priesthood against both inclination and nature.
An enemy scryer who commands six sharp-fanged gaunts.
An executioner, a strangler, in service to a ruthless king.
A jealous and vengeful rival, who is an infamous dueler.
A summoner of illusions and diversions, mild and of good humor, but gullible.
A tender of war-bulls, shaved-headed and fearless.
A war-sorceress, slender but commanding, with golden hair.
A knowledge-mad sorceress, delving into ancient secrets.
The local lord's young daughter, tramping after strawberries.
A trainer of apes, bereft, mourning the death of his dearest performer.
A wealthy landowner, putting her household in order against the arrival of a band of brigands.
A long-dead queen, still trying to defend her realm.
A treasure seeker, following the whispers of a slave spirit.
A wealthy merchant-priest with much political clout.
A placid mystic, preaching clam and demonstrating miracles.
A wealthy merchant's son, refined and crafty.
A midwife, weary and appalled, having delivered a tenth consecutive stillbirth.
The seizure of arcane powers by an arrogant and brutal wizard.
event
An underclerk of the temple of some lesser cult.
The wetnurse of an austere scholar's adopted child.
One mistakenly condemned, fled into hiding.
The self-important master of strategy to a great general.
The accidental death of a highly regarded war-captain.
event
A brutish and tyrannical warlord and his uncouth thugs.
A practitioner of law, with her several secretaries.
A serpent-demoness, malicious and venomous, seeking vengeance.
The acolyte, young and pretty, of an immoderate and corrupt god-priest.
A wicked mountain-drake, cunning and greedy.
A practitioner of luck-magics traveling ahead of a ferocious storm.
The seventh wife of a tyrant king, carrying his chief huntsman's child.
A precocious child disputing with philosophers and declaimers.
A court dandy, casually cruel, exiled from the presence of the prince for a petty slight.
A priestess of a merciful temple of healers, on pilgrimage to the birthplace of her order.
A simple tradesman, whom the gods have chosen to possess in ecstatic fits.
A camp physician, her pockets full of salves and drugs.
A cruel and powerful young lordling.
A siren-ghoul, who entices the amorous into deadly peril.
The amalgate ghost of the drowned of a certain river.
An ambitious farmer, hungry for gossip or silver.
A camp-wanton, pretty and pliant, prone to drink.
The daughter of an emperor, denied nothing, prey to fleeting whims, craving discipline.
A fur-trapper, simple but good-natured, and his daughter.
A slayer of monsters, heralded and lauded.
An ambitious petty-wizard, quick to take offense.
The captain of a foreign troop, sent to collect taxes.
The death of the primary heir of a local noblewoman.
event
A genius of flame, imprisoned within a brass mirror.
A slight and subtle demon, child of blasphemy, craving mischief.
The captain of a shattered company, himself injured.
A gentlewoman-burglar, stylish and daring.
The ghost of a tyrant king, strangled by his own daughter.
A decrier of the gods as false, unworthy of our attention, and his learned detractors, in heated dispute.
The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release.
A ghoulish eater of dead flesh, driven by unusual lusts.
A demon of rage and avarice, secret power behind a great tyrant's rule.
A girl with the soul of a leopard, born inappropriately into a human body.
A hermit priestess, practicing obscure deprivations.
A village's exorcist priestess, calm and skilled in her art.
A wandering intelligence, intent on driving mortals mad.
The night each year that a certain ghost is allowed her freedom.
event
event
The anniversary of the fall of a mighty tower.
item
The discovery of an ancient tomb, full of occult treasures.
item
The exposure by erosion of a long-buried door.
item
The burglary of a magical order's innermost library.
item
The burglary of the storehouse of a powerful robber-merchant.
item
item
A noble house's signatory ring, left behind in a street brawl.
A note written in an elegant hand, sweetly perfumed.
Instruments of torture, haunted by their long-dead victims.
A bandit's treasure-trove, exposed by erosive rain.
A farmer's good-luck piece, the author of his prosperity.
A copper basin, to which are enslaved spirits of the air.
The corpse of a lord's hunting hound, caught in a rose-briar.
The fine silk wardrobe of one dead of some plague.
A great army's marching orders, passwords, and signals.
A great warship, set with trebuchet and mangonel.
A flock of hunterbirds, sharp-beaked, clever, and dreadful.
An ancient stone way marker, indicating an overgrown road.
A woman's long blood-red hair, incorporated into a bird's nest.
The written deed to a certain house, affirmed and sealed.
A purse of coins, cursed by its stabbed and dying owner.
Silk slippers which make their wearer invisible.
A captured war-horse with a taste for human meat.
A cask of honey wine, tribute to a fierce bandit-queen.
A chest containing the tax monies of a rural province.
A staff of white wood, summoner of lightnings.
A jeweled dagger which excites the greed of all who behold it.
A sword consecrated to a fearsome demon of war.
A key on a broken chain, lost by the roadside.
A token indicating that its bearer speaks for the high general.
A local warlord's ancestral sword, much honored.
A book of engraved bronze, partly obscured by wear.
The book of scripture of an order of warrior-monks.
Bracelets which grant their wearer improbable strength.
A silk robe through which no weapon may pass.
An altar overflowing with flowers and bowls of honey.
An altar to devils of the waste, stinking with gore.
The cunning and deadly traps of the ancient architects.
An ancient monument, eroded and overgrown but standing.
The deathbed curse of a betrayed queen.
The head of a high war-captain, in a carved wooden cask.
A glass jar of ferocious and deadly magical wasps.
A helm in antique style, sound despite its tarnish.
A golden armlet, still on the skeletal arm of its owner.
A gorgeous yellow gem, cursed with a terrible doom.
group
A band of demons, laughing and malicious, authors of debauched sensuality and corrupt appetites.
Ferocious war-hounds, driven wild with blood and confusion.
A band of goat herders, armed, outraged by an injustice visited upon their clan.
A band of slavers both bold and incorrigible.
An order of magician-monks who punish blasphemers.
A company of desert horsemen, hiding a woman amongst them.
A bitter and unseasonable cold, caused by warring elementals.
event
The secret alliance of two noble families against a third.
event
The bloodthirsty ghosts of those drowned in an accursed water.
A conjunction of uncanny forces.
event
A secret order of warrior-mystics, defending their relics.
The convocation of a ruins' ghouls, gaunts, and wisps.
The fey and unfriendly guardians of an enchanted glade.
A great convocation of mages, with many orders attending.
event
A much-decorated company of the enemy's light cavalry.
A hard-won victory, with many dead on both sides.
event
An angry mob of peasants with makeshift weapons.
The mutiny and revolt of a prestigious cavalry company.
A vicious gang of cutthroats and alley-thieves.
The arrival at a way house of four unusual travelers.
event
A small group of mothers, led by a midwife, fighting to protect their children from demons of illness.
The arrival of honored emissaries from a wealthy, exotic land.
event
A caravan of musicians, performers, wantons and dancers, harboring a demoness in their company.
The arrival of unexpected and improbable allies.
event
The awakening of 3 powerful and malignant genii.
event
Six enemy scouts, with spyglasses and longbows.
A terrible and devastating ambush.
event
A pack of winter-starved and desperate wolves.
The passage of a ghostly army, dragging their slain and injured.
event
A troupe of musicians for hire, one of whom is a burglar and cutpurse.
The alliance by marriage of a certain tyrant's family with the cult of a certain desert god.
event
Field-vipers, wild dogs, loose bulls, and a variety of spiders.